Some ways to broaden your stories
Happy to be writing again, I thought it’d be a fun thing to share some of my thoughts and methods (some new to me, some I already knew). Here are 3 of those thoughts and suggestions.
Suggestions on broadening the setting of your:
1. Landscapes matter.
Don’t be afraid to add some paragraphs here and there to describe how the environment changes as your characters move through the space. This helps paint the picture in your readers minds, but also makes the setting feel more real and grounded (even in a fantasy setting!)
2. Use and reuse extra characters
You likely have a cast of characters that the story is being told about. Heroes, villains, side characters, and more. Maybe keep some interesting extras to throw around to keep the world changing but still feel familiar. Maybe you had a rude grumpy person who knocked your hero off their feet. It can be a fun nod to bring them back in an unexpected way, or even in the same way but after so much in the heroes journey has changed them they still have normal rude people in their lives…
3. Don’t be afraid to make new characters that are for the setting more than the plot
I’m a big proponent of making everything in a story relevant to the plot. Yet you know, the setting, the place the story takes place in, is relevant to the plot so if it helps breathe life into the world, go for it. I’m hoping to be better at this one for sure, so look for it in the next series 😉
That’s all for now, as always, may God bless you and keep you.
Posted in Blog entries
Tags: Advice on writing, author, Basics of writing, Building immersive stories, Creativity, Editing, Fiction
Basics of writing: Putting it all together
Welcome to the final installment in my Basics of writing mini series. This will be the one that strings all the others together. In other words, how to string a series of ideas together to make a story.
So you have a good idea for a book. It will have action, romance, a thrilling conflict, interesting twists, and possibly the best single climax that a book has ever had. You sit down and you know the basics we’ve covered already, Character building, world building, setting and supporting details (if you missed any of those, they are here on the blog 🙂 ). But when you sit down to start that first chapter, you freeze. You have great ideas, but no idea how to get started.
First, take a deep breath. All writers and authors have been there, so No it’s not just you. Second, in a separate document, write down all your ideas for the story, as specific and as detailed as you wish. Third, well this is where the path widens up.
There is, by far, more than one way to write a story. So lets go over a few popular ones:
Some start by making (what I call) story pages. These explain locations, characters, and conflicts that will or could take place inside your book. Once you have all these places, people, and things figured out then; you figure out where you want to start and end the story. And finally of course start typing, or writing on paper if you prefer. You can have their journey completely mapped out, add details of each location as they arrive. Your character’s struggles that will shape their growth are predetermined mostly by your plan. And you finish the way, place, and time you planed in the beginning (or a revised way, if you find things flowed a bit different when you got to actually writing the story).
Another way is to simply jump in. Build the world as you go, and develop your characters accordingly. This style typically starts at the beginning, and might only have a vague idea of where they are going; if any at all. You start Chapter 1, introduce your world or a main character, then start minor conflict; just to show where your character is right now in terms of characteristics. Send them on some type of journey in the next several chapters (doesn’t really matter what kind, emotional, physical, philosophical, a mix of them, they are all taking the character somewhere). Give them another test, to show their growth, possibility introduce the villain (if you haven’t already). Set another journey with a “battle” in the last two chapters.
Yet another way, write the final chapter first. Then go back and start at the beginning. The last chapter could have references to events that take place elsewhere in the story; be sure to pin these somewhere to remember so your flow works. You have a definite idea of where you are going, and a vague idea of how you get there. Determine how far back you wish to go, then start there and lead your character to the ending you already wrote. The growth is shown by how different you made the character in the beginning from the one at the end. The world, can be developed over time, but be sure the final setting makes sense in it.
As you can see there are many ways to write a story. These are just three common ones off the top of my head. You can of course implement any mixture of these, and completely different methods as well (I don’t know them all of course haha).
So what do I do, to write a story?
Well, my first novel that I ever completed I used my third example. Almost exclusively actually, the only additional element I eventually employed (after having 4 or so chapters written) was I wrote short paragraphs of what should/could take place in each chapter leading to my pre-written end (in order to make sure I remembered everything). The next two books in the trilogy were “started” after I had written about three fourths of the first novel. They were more “story paged” in that I wrote an overview of each book that hit all the highlights, broke out the chapters with a paragraph each, and knew what characters were being introduced and when.
By the time I started writing my second book, details had changed in what I presumed the first one would have contained (details can change in the moment). So much of my original overview wasn’t completely accurate. That was fine, I just gleaned what I could from it and wrote a new chapter breakout and started writing from there. The same happened for the third book as well. Was my extra effort to plan much of the story wasted? Absolutely not! This back and fourth created an internal feedback loop, which is something that collaboration with another author could also gain you. I was basically re-evaluating work my previous self had written with “new eyes”.
This kind of feedback is useful and many people will advise you (no matter your writing style) to find a mentor to help you develop your stories. While I do have great non-author support and feedback (my wife and my mom), the feedback I get from revisiting things I wrote a year or two a go is also valuable. Just recently I was doing this very thing with the book I have been writing, and I realized my tone and flow were all a mess. Which last week I announced was being delayed due to that. The story will still happen, but now I need to rewrite it and that is never fun. Even though that kind of exercise isn’t fun, it is helpful because your finished works will be all the better for it.
So in closing, adopt a method of writing (or combination, doesn’t have to be one I listed), seek feedback (either from people you know will give you honest feedback, or another author), and don’t be afraid to rewrite parts that don’t fit or flow right (your story deserves the best flow you can achieve. Just don’t get carried away rewriting the first chapter a dozen times without continuing the rest of the story).
That’s it for this series, I hope you all find it helpful in some way. Until next time, may God bless you and keep you.
Posted in Blog entries
Tags: Advice on writing, author, Basics of writing, Structure, Tools of writing
Basics of Writing: Setting, and supporting details
We have covered Character building, and world building so far this month. This is the third installment in the series. If you are interested in or perhaps missed the first two you can find them here:
World Building: https://christopherjhillger.com/2019/07/09/basics-of-writing-world-building/
Character Building: https://christopherjhillger.com/2019/07/18/basics-of-writing-character-building/
So lets first explain what I mean when I say setting and supporting details. They do sound a lot like world building after all.
So world building is the details within the world you built. For instance, a town inside a country, inside the world you created. Setting is more of the scene in which your characters currently reside. It helps to show things like time of day, time of year, temperature around the characters, etc. These things don’t do much to the world building, they don’t tell much about the world, but do make the time spent reading more immersive and relateable.
So that is what I mean when I say setting, are supportive details any different? Kinda. Supporting details, are things like expressions, clothing, and things within the setting. So in that way yes they are basically the same. But supporting details can also include moods, mentioning of past events in case a reader didn’t read the book before, and references to events that took place off “screen”.
Ok, you explained what your talking about, but why should I care about these? They don’t sound important to the story or the plot.
Glad you brought that up. I mentioned before that it helps make your story more relatable and immersive, but that is not all. What dose it mean when you say a story is immersive anyway? Well a simple expression for it is “you get lost in the story”, or in other words you loose track of the real world around you and your mind puts you completely in the world of the book/story.
Relatable on the other hand, helps a story be immersive. You bring up things the reader has likely experienced. Simple things like being cold, anxiety, being unsure, clothes not matching or making sense on another person, etc.
If your story is immersive it will flow much better and you will have tapped into what I refer to as “the magic of a good story”. This magic is what captures the imagination of the reader, makes them loose themselves in your story. When you have tapped into this magic that is exclusive to story telling people are far quicker to praise your writing. They will tell your friends about the story, those friends might check it out, and suddenly you could have a best seller, or even just sales in the first place haha.
That magic is hard to cast, and takes a lot of practice. Not everyone can use it to its full effectiveness either, but everyone from a small fish like myself to JK Rolling herself could use with continued practice in tapping into this magic. I call it magic because while we do know what it is, and have a good idea how it works, no one really understands it yet. Stories have always had this quality, even if we go back to the verbal story telling around a campfire on the edge of a cave.
Bards, musicians, authors, public speakers, and teachers all try to use this elusive magical quality to be able to get the message into the minds of their audience. It’s importance cannot be understated, and effective use of both setting and supporting details will help you tap into this mysterious and amazing ability.
That’s all I’ve got for you all this week. Until next time, may God bless you and keep you.
Posted in Blog entries
Tags: author, Basics of writing, book, immersiveness, Magic of a good story, Setting, Supporting details
Basics of Writing: Character Building
Last week we started this series of the Basics of Writing with world building here is a link in case you missed it: https://christopherjhillger.com/2019/07/09/basics-of-writing-world-building/
This week we are diving into some of the basics of Character building. I feel like this topic doesn’t need me to explain why it is important, I mean what kind of story is it if you have poorly built characters? That isn’t to say that books haven’t been written with bad characters, but such stories tend to be forgotten. After all, your characters are (typically) who tells your story to begin with.
So, how do we build a character anyway? Well, it helps if we start with an archetype. You have many to choose from, the “everyman” to “paragon” to “mary sue” just kidding don’t use that last one. Now, please understand me here, Do Not stick to an archetype solely, or force a character to only fit in one category. Sticking too strictly to an archetype tends to make your characters boring, and stagnant. You do need to utilize them however, because if you say have a character that switches what category they fall in rapidly without good reason you will only confuse your reader. I mean, we didn’t see Frodo (everyman) turn into Gandalf (paragon/sage) in the end of the Fellowship of the ring.
So lets build a character from scratch right now.
Ok, so we are going with “everyman” in this example. It is can be a common archetype for the main character of a book. They are easy for the reader to relate to, and tend to struggle with similar things that most people struggle with. They don’t normally possess any extra ordinary skills either.
What kind of physical traits should he/she have? Well, we should probably make sure they are close to “average” maybe a little taller/shorter, a little more/less strong than their peers, and have a certain yearning to become something more than what they are now.
So lets make this a female character, who is a little taller than average, and while lacking extra strength physically she knows how to use her height to win a fight if she needs to. She has brown hair that sits just above her shoulders in length, and has a natural wave to it. She has fierce green eyes, and a thin face with a few freckles on her cheeks.
There we go. We have the appearance of a character, but that is only the beginning. Now you need to have a couple story decisions before you can do much more. For instance, is this your main protagonist? Lets say she is, what kind of character traits should she have? Well kind and loyal are both normal protagonist traits, but we don’t want to fit the mold too closely so how about we go the route of loner and suspicious of others?
We have a couple of character traits now, that’s a good start. But it doesn’t mean much without context now does it? Which is what the first part character building truly is at its core: Giving the reader background information about characters in a story over the course of many chapters. You can start your first chapter and revel your character’s appearance, and even dominant traits within the first few pages. Explaining as the story goes on what struggles they face going forward, and have already faced help the reader to understand what this character is all about.
So say about five chapters in you find out that due to the betrayal by a close family friend, she lost her younger brother to a group of bandits and doesn’t know if he is even alive. That would explain why she tends to be suspicious of others and why she tends to be a bit of a loner.
The next part of Character Building is growing your characters over the course of the story. Our green eyed protagonist is forced to work with another girl and that girl’s brother in order to proceed the plot. This makes the character uncomfortable, and forces them to adapt to new situations they have previously avoided. Being placed in uncontrollable circumstances is another trait of the “everyman” and one that is fairly universally kept.
Now you have a growing opportunity for the protagonist. They could work with others better as a result of this situation, voice their distrust which could lead to emotional growth, or even out right fail and see it as justification of their previous feelings causing them to grow more callous towards others. Growth is necessary regardless of what traits your character ends up growing into. It makes the reader gain more emotional connection to the characters, look at Harry Potter. He started something of an “everyman” and towards the end took on the mantle of “the hero”. That growth took place over several books, and countless situations. In the end he even changed archetypes (which is also okay, when there is enough supporting information for it).
You as a writer weave the story, and build the world, and the characters within it. By using effective world building, and character building you can write memorable stories for people to enjoy for generations. These are your two greatest tools as a writer. You must learn how to use them effectively if you wish to create great stories, and further yourself in the art. Of course you can also just use the information to make better creative narratives for a school assignment as well, so to each their own haha.
That is all for this week, I hope this explanation made sense to all of you.
Until next time, may God bless you and keep you.
Basics of writing: World Building
This week in the basics of writing, we will be covering World Building. Well, world building within fiction anyway.
So what is world building?
As the name implies world building is a building of the world in which your story takes place. Setting the stage for the reader. Forging a world to get lost into.
So it’s like, the supporting details about the places the story takes place in?
Yes, and no.
World Building is far more than just a couple of lines that set the atmosphere. It does much more than just describe the difference between scenes. The goal is to make this land of fantancy feel just as impactful as the world in which you read the book from.
Which gets us to why it’s important.
Character dialogue is great inside a story. Epic conflicts, growth (physical and emotional), and accomplishments are all awesome to read. None of these and more, have any lasting impact without effective world building.
If you don’t believe that the place exists, how are consequences meaningful? Can you achieve something in your mind only? No, not really. Yet stories can make you feel accomplished, despite not really existing outside your mind. This is due to effective world building.
So we have covered the what and the why of this subject. Now let’s dive into the how.
This is something that is easy to mess up when starting to write. Books especially require well thought out world building to keep a reader hooked. This can be solved by trying to find natural ways for your story to answer some questions about itself.
Those questions could be like:
- How do people earn money in this area?
- What are common modes of transportation?
- What does the political scene look like?
- What do people eat?
- What are the species of this world?
And the list can go on forever. The point is, don’t be afraid to draw paralels and contrasts to our world. Don’t force it though, that can break emersion. For instance:
Say people can’t ride horses in this country. A poor way to explain that could be.
“It is illegal to ride a horse in this region. We’ll have to walk.”
That sentence doesn’t help develop more out of the world, rather it just places the obstacle and tells you people ride horses. A better way to do this would be:
“Riding horses in this region became illegal some time ago. It is due to the king becoming gravely injured while riding a horse as a child. It would be best if we simply walked instead”
You see the second does a few extra things (besides just increase the word count). It establishes a monarchy in the region. A passage time is implied, which builds a local history. It can be assumed that the ruler of this region is cautious, and wishes to keep his subjects safe (albeit in an overprotective way).
World Building answers questions the reader might not have known to ask. It keeps you thinking about the settings and characters within the story. These are key to keeping interest of your audience, and crafting an emersive world.
Well that’s all I have about the basics of writing when it comes to world building. Until next time, may God bless you and keep you.
Posted in Blog entries
Tags: author, Basics of writing, Fantasy, Fiction, how to, reader engagement, world building